As far as I’m concerned, though, the two are practically identical: at my chosen settings neither drops into unplayable range, and both maintain roughly the same average framerate. So the original game dropped lower, but also managed a higher maximum FPS and a higher average FPS… by 0.8. Again, Sleeping Dogs is at the top, and Definitive Edition is below.
The new effects don’t seem to adversely impact performance, though. I prefer the general effect of the way Definitive Edition looks, but I imagine there are those who’ll prefer the original. Some of it’s a matter of pure taste, though. That said, there are a few things the original game “seems” to do better – the sign directly above the shop entrance on the far right looks a bit sharper in the original, but that might simply be because it’s lit, and thus it has the soft blurring effect from lighting in Definitive Edition. The big difference is the lighting, with Definitive Edition having more of a soft glow coming from things like the streetlights. (I’d like to be more accurate, but I took a lot of screenshots at different settings.) Sleeping Dogs is at the top, and Definitive Edition is below, and I’m about 99% sure these are taken with the same graphical settings.
So, here’s a night-time shot from the benchmarking, from both games. The pics below are taken with Quality Anti-Aliasing at High, Shadow Resolution at High, Shadow Filtering at High, SSAO at Normal, V-Sync on, Quality Motion Blur at High, World Density at Extreme, the FPS limiter off, and (in Sleeping Dogs) the High-Res Textures turned on. You can’t get perfect matches, because different NPCs will load into different places and perform different actions, but you can get some damn close pics of the environment.įor what it’s worth, I spent awhile trying to set up the display options to be the same between both games. Both games have a benchmark tool in the Advanced Display Options, and this actually lets us do some side-by-side comparison shots. Now, onto something a bit more interesting: the benchmark.